

Here's what I mean: in Shogun 2 & Rise of the Samurai, up until you gain a certain number of provinces, it's pretty much a free-for-all. I'd recommend FOTS, not just for the gunpowder units, but the late game is more forgiving than the other two. For more guns, FOTS.Īs for your question, all three campaigns have their own advantages and disadvantages. TLDR: - If you want a swords/arrows with optional gunpowder - Shogun 2. So either way at least one side (if not both) is going to be making heavy use of guns. I think the opposite applies in FOTS from what I've heard, where two major alliances in Japan face up with one more focused on the 'new' gunpowder technology and the other more focused on 'traditional' means of warfare. Another clan, the Hojo are siege specialists and can recruit highly dangerous Fire Bomber (grenade) and I believe Fire Rocket units.

There's also the Otomo DLC, which I believe is a clan focused on trade and interaction with the Nanban, so their gameplay will be highly focused on the above with some unique units/choices. There's the option to open trade with the nanban (foreigners), which will allow access to converting to Christianity (which will conflict with Buddhist clans in addition to Ikko), imported cannon and Matchlock weapons and the uber-powerful Nanban Trade Ship, which will decimate the normally non-gunpowder fleets you'll encounter. If it's gunpowder you're leaning towards obviously FOTS is your game, but Shogun 2 has a few gunpowder options if that's your main draw, though obviously it's not the main focus. I've played a lot of the base game but not so much of FOTS yet (just haven't had time!). Both are really great games by all accounts.
